It's annoying that enemy movement is random if not adjacent. There's no penalty for taking a long time, so the optimal strategy is to go excruciatingly slowly, and if the enemies walked towards you more often than away it wouldn't take nearly so long.
This is similar to mine! But done better and more completely. I like how you removed the uncertainty of the opponent movement, but still kept planning only 1 turn at a time with the random component. It might be good to put in an auto-roll in as there is nothing to do before rolling.
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It's annoying that enemy movement is random if not adjacent. There's no penalty for taking a long time, so the optimal strategy is to go excruciatingly slowly, and if the enemies walked towards you more often than away it wouldn't take nearly so long.
This is similar to mine! But done better and more completely. I like how you removed the uncertainty of the opponent movement, but still kept planning only 1 turn at a time with the random component. It might be good to put in an auto-roll in as there is nothing to do before rolling.
Argh, I keep getting myself killed because I get too greedy and end turns too close to enemies! Gotta play it safe next run...