Comments

Log in with itch.io to leave a comment.

It's annoying that enemy movement is random if not adjacent.  There's no penalty for taking a long time, so the optimal strategy is to go excruciatingly slowly, and if the enemies walked towards you more often than away it wouldn't take nearly so long.

(+2)

This is similar to mine! But done better and more completely. I like how you removed the uncertainty of the opponent movement, but still kept planning only 1 turn at a time with the random component. It might be good to put in an auto-roll in as there is nothing to do before rolling.

(+1)

Argh, I keep getting myself killed because I get too greedy and end turns too close to enemies! Gotta play it safe next run...